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Amiga Plus Special 18
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AMIGAplus Sonderheft 18 (1999)(ICP)(DE)[!].iso
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Spiele
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InvasionForce
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Includes
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cyber3_protos.h
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C/C++ Source or Header
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1999-01-08
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2KB
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71 lines
/* Prototypes for functions defined in
cyber3.c
*/
extern short Destx;
extern short Desty;
extern short Type;
extern int FirstPath;
extern long Bounds;
extern int Breakout;
void AI3_set_gov_prod(struct City * , struct GovNode * );
void AI3_get_gov_req(struct GovNode * , struct City * );
int AI3_calc_path(short , short , short , short , short , int , int );
long sub_calc_move(short , short , long );
struct GovNode * AI3_locate_gov(struct City * );
struct GovNode * AI3_add_gov(struct City * );
void AI3_setup_area_of_interest(struct GovNode * , int , int );
void AI3_play_turn(int );
void AI3_do_all_histograms(void);
void AI3_set_gov_mode(struct GovNode * );
void AI3_give_orders(void);
void AI3_orders_for_unit(struct Unit * );
void AI3_taken_orders(struct Unit * , struct GovNode * );
void AI3_defend_orders(struct Unit * , struct GovNode * );
void AI3_search_orders(struct Unit * , struct GovNode * );
void AI3_default_orders(struct Unit * , struct GovNode * );
struct MapIcon * AI3_FindClosestEnemyCity(struct Unit * , int );
struct GovNode * AI3_FindClosestCityGov(struct Unit * , int );
int AI3_do_unit_actions(void);
void AI3_computer_give_orders(struct Unit * , int , short , short , short , short , int );
void AI3_select_recon_hex(struct Unit * , struct GovNode * );
int AI3_look_around(struct Unit * );
void AI3_execute_standing_order(struct Unit * );
void AI3_command_random(struct Unit * );
int AI3_command_recon(struct Unit * );
int AI3_AssertUnit(struct Unit * );
void AI3_Add_Lib(struct Unit * );